Was there a particular form of the show that crafted how you seeded all of those ideas and put in the world building?įorm of the show? Well, I mean I would organize everything and I would make a lot of charts and lists. I like to think of that in terms of the drawings, the layouts, the world building, the characters, everything, everything based on the theory of the sublime. But that implication that you’re in a real space, that idea that you’re in this larger, the illusion that you’re in this larger space. The other side of that room, it doesn’t exist at all. It has everything to do with animation to me because even just seeing characters standing in a room, if you only see one quarter of the room, that’s the only, that’s the drawing that exists. The fact that you can’t know what she’s thinking or pieces of art that just imply that there’s something just beyond. And how that shows up in everything, like even just the idea of like a fashion model with a blank stare. I got really excited back in college, I took a class on the sublime and idea of art that is un-frameable, that the art exists outside of the frame. So we would be talking about the world - the gem world, the human world, or I guess “the world.” And then we would try and figure out when Steven himself is being introduced to all of these concepts, when you would introduce a kid to those, and what they’re specifically sheltering him from. And everything is from his point of view. And part of the way that we were approaching that was that we were all writing what adults knew that Steven didn’t know yet, which was the way that we could keep the show a kid’s show, because they only say to him what you would say to a kid. Well, from the beginning we were conceptualizing it as a coming of age story. So can you talk about like how you put that together and what it was like feeding that into the show? From episode one you’re making references to the end of the first season and stuff that comes back. I think the thing that people who go to in Steven Universe realize as they go through the show is that it really feels like everything is planned out. So we wanted to talk about how you put Steven Universe together in that sense the world-building that you’ve done with it. But we thought we’d take a different tactic because Steven Universe is also this very creative, epic, sci-fi story that, to a certain extent, is about an alien race with a very different society and very different ideas about gender and family than us. Polygon: There’s a lot of talk about with Steven Universe, about the characters, and the themes of self empowerment and diversity. You can listen to the hour-long chat here as a podcast, but if text is more your style, you can now check out the full conversation below. Set two years after the last installment of Steven Universe, the animated film represents a big step forward for the series - and a huge challenge for the show’s creators, as Sugar tells Polygon. This Monday, the feature-length movie will finally air on Cartoon Network. The animator had arrived to the interview after debuting the first trailer for Steven Universe the Movie. At last month’s San Diego Comic-Con, Polygon sat down with Steven Universe creator Rebecca Sugar to talk.
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